Directx 12 Vs 11. One reason why we see things playing out the way they do is. Sizin için her iki DirectX sürümünü de inceledik ve öne çıkan özelliklerini tüm detaylarıyla anlattık.
One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something. This had become something of a bottleneck in previous versions. One reason why we see things playing out the way they do is.
One reason why we see things playing out the way they do is.
One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something.
This had become something of a bottleneck in previous versions. Sizin için her iki DirectX sürümünü de inceledik ve öne çıkan özelliklerini tüm detaylarıyla anlattık.