Ray Tracing Comparison. I am sure its much better then any. Ray tracing is a lighting technique that brings an extra level of realism to games.
The ray tracer here also requires the construction of an explicit BVH from scene data, while Jon Harrop's ray tracer used. Photorealistic graphic Alpha version of (Pascal Gilcher) RayTraced Global Illumination shader for Reshade. support him here. Jon Harrop's Ray tracer language comparison is an inspiration for this page.
It traces the path of simulated light.
Essentially, an algorithm can trace the path of light, and then simulate the way that the light interacts with the virtual.
Dying Light: Ray tracing Global Illumination comparison gameplay I am sure its much better then any. The travel time of the normal.