Hard Faults Per Second. Does it show hundreds of hard faults per second? Is there a way to bring this number down?
You can investigate the paging rate by monitoring the "page faults per second" counter. This is usually the case when you. I don't see the rate per process like in the Resource Monitor A hard fault happens when the address in memory of part of a program is no longer in main memory, but has been instead swapped out to the paging file, making the system go looking for it on the hard disk.
Especially games like POE that load areas from hdd.
Hard faults are a normal part of how modern computers are currently processing memory information.
Page faults/sec measures both Hard Faults and Soft Faults. There are two types of page faults - hard and soft page faults. A consistently high number of hard faults per second indicates a large—perhaps excessive—reliance on virtual memory, with consequent adverse hard faults make sense in the case of loading a game as its not all going to be in ram from the start.