Borderless Windowed Vs Fullscreen. The trade-off is screen tearing vs latency. A quick test with several games to see which viewing mode favors performance, if any▷ BITWIT ULTRA not available in your country?
I run borderless whenever I can, fullscreen when i'm using shadowplay, or if the only other option is windowed. seamlessly transitioning from in-game to my desktop, browser, steam, or whatever else it may be is always nice. My recommendation, try borderless windowed if the input lag/lower FPS is not noticeable/doesn't bother you and you enjoy fast alt+tabs or have a multi-monitor setup I'd use borderless window. Fullscreen Window (Borderless) allows for quicker process focus switching (alt-tab), but will consume slightly Users can specify the fullscreen window mode by using the standalone player command line argument -window-mode with either exclusive or borderless values when launching the game, e.g.
Free triple buffering and no increase to input lag to my knowledge.
Probably because it's trying to use the Intel GPU when you go borderless vs the separate GPU when you use fullscreen.
Unlike fullscreen mode, borderless windowed mode allows users to mouse over additional monitors without undue interruption, making other applications much more. What's the difference between "Borderless" and "Fullscreen" here? (screenshot taken from LoL). fullscreen vs borderless windowed? Adaptive vsync does, but you need exclusive fullscreen for that, and then you are without Vsync when you dip.