Directx 11 Vs 12. A similar point is demonstrated below, with a graph of Hitman results. One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something.
One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something. This had become something of a bottleneck in previous versions. A similar point is demonstrated below, with a graph of Hitman results.
One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something.
A similar point is demonstrated below, with a graph of Hitman results.
This had become something of a bottleneck in previous versions.