Directx 11 Vs 12

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Directx 11 Vs 12. A similar point is demonstrated below, with a graph of Hitman results. One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something.

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One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something. This had become something of a bottleneck in previous versions. A similar point is demonstrated below, with a graph of Hitman results.

One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something.

A similar point is demonstrated below, with a graph of Hitman results.

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This had become something of a bottleneck in previous versions.