Cemu Shader Cache Botw. Shaders used: qUINT_mxao MXAO qUINT_dof Colourfulness Tonemap Levels Clarity qUINT_sharp qUINT_lightroom. It has a different name and won't work with my game.
When Cemu exits, the script checks to see if the GL shader cache increased significantly in size and backs it up if it did. The shader cache received some updates including zlib compression for smaller cache files and cross compatibility with the Vulkan & OpenGL back ends. Los Shader Cache mejoran la experiencia al probar un emulador como lo es el CEMU, hoy hablaremos sobre ellos en donde.
Navigate to your Cemu folder and select the Cemu executable.
This shader cache gives me better performance than the one I found in this subreddit's collection which is why I bothered to make my own in the first place.
The caches are also transferable between users. This is for people using the Open GL API as this will work fine for transferable. Shaders required for this preset should all come with the latest version of ReShade.