Dynamic Resolution Scaling. DRS changes render resolution every frame, which requires scaling prior to compositing the fixed-resolution User Interface (UI). But the technique is coming to more and more PC titles too.
Resolution scaling and dynamic resolution scaling aren't the same. Dynamic resolution scaling primarily benefits low end hardware. DRS changes render resolution every frame, which requires scaling prior to compositing the fixed-resolution User Interface (UI).
Dynamic resolution scaling is doing that on-the-fly, in the middle of the game, to maintain.
Dynamic resolution scaling (DRS) changes resolution on the fly in response to demands placed on a console's processors by what is happening on the screen.
But the technique is coming to more and more PC titles too. Dynamic Resolution Scaling (DRS) started out life smoothing performance on console titles by lowering rendering resolution on the fly. That's a segment of PC gamers The idea with dynamic scaling is that the system detects when the GPU is getting bogged down.