Minecraft Render Distance Not Working. I know render distance is working as intended, and that there is a hardware limitation to contend with, but I'm skeptical about using. Basically, what it does is determine till what distance should your game render This will allow you to refresh your game in Minecraft.
It works fine in singleplayer, but it might as well not even work in SMP. On single player its fine, but when I change the render distance too fast it crashes/doesn't respond. Is this normal and is there a way to get more render distance?
I am unsure if it is just a bug or is intended to work this way.
Render Distance changes the number of Chunks that are visible from a distance at once.
But yeah, I'm just wondering if this is a known bug, if anyone else here is encountering it, or if there is perhaps some Minecraft: Badprenup. Also, figuring out what NOT to render is inherently more difficult in minecraft - in, for instance, Mario Galaxy, the answer to that question can be precomputed when. Place it down in the end, portal should generate now.